How Valve Simplified The ‘Steam Frame Verified’ Badge Criteria For Native VR Games

TL;DR

Valve has revised the criteria for the Steam Frame Verified badge, reducing the minimum frame rate from 90 fps to 72 fps for VR games. The update also emphasizes higher resolution requirements and reprojection techniques. This change aims to encourage more developers to optimize their games for Steam’s upcoming standalone headset.

Valve has officially lowered the minimum frame rate requirement for the Steam Frame Verified badge from 90 fps to 72 fps, as detailed in the Steam Frame Launch Nears As Valve Releases ‘Great On Frame’ Store Page., according to the company’s latest documentation. This adjustment makes it easier for developers to certify their VR games for the upcoming standalone Steam Frame headset, which is designed to run native VR titles with improved performance and resolution.

Valve announced at the Game Developers Conference (GDC) earlier this year that VR titles aiming for the Steam Frame Verified badge needed to hit a minimum of 90 fps, along with a resolution of 1,280 x 720 per eye for flat-screen titles. However, recent updates to the official documentation reveal that Valve has quietly changed the VR-specific requirement, now allowing games to run at a minimum of 72 fps while maintaining a higher resolution of 1,728 x 1,728 per eye during normal play.

The new criteria also emphasize the importance of reprojection techniques, encouraging developers to submit motion-vector and depth data to enable users to run games at higher refresh rates with improved reprojection. Titles that cannot support a per-eye resolution of 1,440 x 1,440 will be marked with an ‘Unsupported’ badge, though these games can still be downloaded and played on Steam Frame, leaving the decision to the user.

This change aligns with Valve’s broader strategy to make native VR gaming more accessible on Steam’s upcoming hardware, which features a Snapdragon 8 Gen 3 processor, built-in eye-tracking, and support for foveated rendering, as discussed in the Nuts Valve Steam Frame price of $1100+ leaks. The move may also facilitate easier porting of Quest content to Steam Frame, given the hardware’s increased power and advanced features, which is highlighted in the Steam Frame Launch Nears As Valve Releases ‘Great On Frame’ Store Page.

At a glance
updateWhen: confirmed in recent official documentat…
The developmentValve has quietly adjusted the requirements for the Steam Frame Verified badge, making it easier for developers to certify their VR titles for the Steam Frame headset.

Implications of Reduced Frame Rate Standards for VR Certification

The reduction from 90 fps to 72 fps lowers the barrier for developers to achieve the Steam Frame Verified badge, potentially increasing the number of native VR titles optimized for Steam’s upcoming headset. This shift could accelerate the availability of high-quality VR content on Steam, benefiting consumers and developers alike. Additionally, the emphasis on resolution and reprojection techniques signals Valve’s focus on delivering a high-fidelity VR experience, even at lower frame rates, which is crucial for user comfort and immersion.

By making certification more attainable, Valve aims to foster a richer ecosystem of native VR games, possibly encouraging third-party developers and hardware makers to adopt SteamOS and SteamVR on future devices. This move also indicates Valve’s commitment to long-term hardware ambitions, similar to their Steam Deck strategy, positioning Steam as a premier platform for VR content.

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Background on Valve’s VR Certification and Hardware Strategy

Valve announced the Steam Frame headset earlier this year as a standalone device capable of streaming and natively playing Steam library titles. Initially, Valve set high standards for native VR certification, requiring 90 fps for the Steam Frame Verified badge, which posed a challenge for developers porting Quest games or optimizing titles for Steam’s hardware.

While Valve’s SteamVR platform has historically supported high-end headsets like the Index, the Steam Frame represents a shift toward more accessible, portable VR. The headset features a Snapdragon 8 Gen 3 processor, more powerful than the Quest 3’s Snapdragon XR2 Gen 2, and includes eye-tracking for foveated rendering, offering potential advantages for native VR performance and visual fidelity. Valve’s strategy appears aimed at creating a long-term ecosystem where Steam becomes the dominant platform for VR content, similar to their success with the Steam Deck in portable PC gaming.

Prior to the recent update, the certification process emphasized high frame rates and resolution, which could limit the number of titles achieving verified status. The recent change suggests a more flexible approach, balancing performance with visual quality and developer effort.

“Valve has adjusted the requirements for the Steam Frame Verified badge to better align with the capabilities of the upcoming headset and to encourage more developers to optimize their titles.”

— an anonymous Valve spokesperson

Unresolved Details About Certification and Developer Impact

It is not yet clear how many titles will meet the new criteria or how quickly developers will adapt their existing projects. The full impact on the certification process and whether Valve will further revise requirements remains uncertain. Additionally, the actual user experience with lower frame rate titles, especially in terms of comfort and immersion, is still to be observed.

Next Steps for Developers and Valve’s VR Ecosystem

Developers are expected to update their VR titles to meet the new resolution and frame rate standards. Valve may also release further guidance or updates on certification timelines and requirements. Observers will watch for how this policy change influences the number of verified titles and the overall adoption of Steam VR hardware, including the Steam Frame headset.

Key Questions

Why did Valve lower the frame rate requirement for the Steam Frame Verified badge?

Valve aimed to make certification more accessible for developers, encouraging more native VR titles optimized for Steam’s upcoming standalone headset, while balancing performance and visual quality.

Does the change mean fewer performance standards for VR games on Steam?

Yes, the minimum frame rate has been lowered from 90 fps to 72 fps for certification, but higher resolution requirements and reprojection techniques are emphasized to maintain quality.

Will unsupported titles still be playable on Steam Frame?

Yes, titles that do not meet the resolution requirements will be marked as ‘Unsupported’ but can still be downloaded and used at the user’s discretion.

How might this change affect the user experience in VR games?

Lower frame rates could impact comfort and immersion, but Valve’s focus on resolution and reprojection aims to mitigate these issues and deliver a high-quality experience.

What is the timeline for developers to update their titles to meet the new standards?

Specific deadlines have not been announced; developers are encouraged to review the updated certification criteria and adapt their titles accordingly as they prepare for the Steam Frame launch.

Source: Road to VR

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