TL;DR
Flat2VR Studios announced it is developing a native VR port of ‘High on Life’ for Quest, PC VR, and PSVR 2, expected in 2027. The project aims to translate the game’s humor and mechanics into VR-native interactions.
Flat2VR Studios announced during the VR Games Showcase that it is developing an official VR port of ‘High on Life’ for Quest, PSVR 2, and SteamVR headsets, with a targeted release in 2027. This marks the first confirmation of a native VR adaptation of the popular sci-fi shooter, separate from the original flatscreen version.
The VR port is being developed in collaboration with Squanch Games, the original creators of ‘High on Life’ (2022). According to the announcement, Flat2VR Studios is already working on translating core gameplay elements, including the game’s talking guns, traversal mechanics, and NPC interactions, into VR-native experiences.
Notably, the studio states that the VR version can already run natively on Quest hardware, which is a significant technical achievement. The game will be available on Quest via the Horizon Store, on PC VR through Steam, and on PSVR 2 via the PlayStation Store. However, no specific release date has been provided beyond the 2027 window.
‘High on Life’ is a comedic sci-fi shooter set in a universe embroiled in a war involving an alien cartel that seeks to use humanity as a drug. Players must partner with talking guns, defeat the villain Garmantuous, and save the world. The VR adaptation aims to preserve the humor and gameplay while offering an immersive experience.
High on Life is getting an official VR port
Flat2VR Studios and Squanch Games are translating the irreverent sci-fi shooter into a native virtual-reality experience for Quest, PC VR, and PSVR 2—targeting 2027.
No specific launch date has been announced.
Meta Quest, SteamVR, and PlayStation VR2.
The project is already running directly on Quest hardware.
Built around VR-native interaction
This is being presented as a separate native VR experience rather than a simple update to the flatscreen game. The central challenge is preserving its personality while rebuilding how players touch, aim, move, and interact.
Talking guns, up close
The franchise’s sentient weapons are expected to remain central, with handling and presentation reworked for embodied play.
Traversal becomes physical
Existing movement mechanics must be translated into comfortable, responsive VR controls across several headset types.
NPCs enter your space
Humor-driven conversations and character encounters are being reconsidered for immersive, face-to-face interaction.
One release, three VR markets
The announced distribution plan spans standalone, PC-powered, and console VR. Store wishlisting is expected to build interest while development continues toward the broad 2027 window.
Meta Quest
Planned for release through the Horizon Store.
SteamVR
Planned for PC headsets through Steam.
PSVR 2
Planned for the PlayStation Store ecosystem.
| Detail | Confirmed | Still unknown |
|---|---|---|
| Native VR adaptation | Yes | Final interaction design |
| Quest / SteamVR / PSVR 2 | Yes | Exact headset requirements |
| 2027 release target | Yes | Month and day |
| Multiplayer support | Not announced | Modes and player count |
| Feature parity with the original | In development | Content scope and VR additions |
Status reflects information disclosed with the initial announcement.
What must survive the jump
The game’s identity depends on more than shooting. These relative emphasis bars summarize the adaptation priorities described in the announcement—not measured development completion.
From flatscreen hit to immersive port
The project connects an established game, a specialist porting studio, and three major VR channels in a single development path.
Squanch Games launches the comedic sci-fi shooter in 2022.
Flat2VR Studios collaborates with the original creators.
Weapons, movement, and NPC encounters are adapted for VR.
Quest, Steam, and PlayStation distribution is planned.
A broad release window is set while details remain in development.
A test case for bigger VR ports
A successful adaptation could demonstrate how established, mechanically complex games can reach virtual reality without losing the tone and systems that made them popular.
Confirmed direction
- Flat2VR Studios is leading development with Squanch Games.
- The project targets Quest, PC VR, and PSVR 2.
- Core humor, guns, traversal, and NPC interaction are adaptation priorities.
- The current release window is 2027.
Questions for 2027
- No specific launch date has been provided.
- Final VR-exclusive mechanics have not been detailed.
- Multiplayer support remains unconfirmed.
- The full degree of parity with the original is unknown.
Why ‘High on Life’ VR Matters for VR Gaming
The development of a native VR version of ‘High on Life’ is significant because it demonstrates a major studio’s commitment to bringing established IP into virtual reality, potentially expanding its audience. The project also showcases advancements in translating complex gameplay mechanics, like NPC interactions and gun handling, into VR-native controls. For VR gamers, this promises a new way to experience a popular title with immersive, interactive gameplay that could set a precedent for future ports of similar games.
Furthermore, the collaboration between Flat2VR Studios and Squanch Games indicates a growing interest among mainstream developers to explore VR, which could influence the genre’s evolution and adoption in the coming years.
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Background on ‘High on Life’ and VR Port Development
‘High on Life’ was released in 2022 and quickly gained popularity for its comedic tone, unique characters, and engaging shooter gameplay. The game features a distinctive art style and humor-driven narrative centered around a war with an alien cartel, with players partnering with talking guns to fight back.
While the original game was played on flatscreen consoles and PC, there has been ongoing interest in translating its gameplay to VR. Flat2VR Studios, known for porting flat-screen titles into virtual reality, announced during the VR Games Showcase that it is now working on a native VR version, with a focus on Quest, PSVR 2, and SteamVR headsets. The project’s progress suggests a serious effort to adapt the game’s mechanics for immersive play, although a release date remains unconfirmed beyond 2027.
“Flat2VR Studios can already run the game natively on Quest, which is no small feat.”
— an anonymous researcher
Unconfirmed Details About Release and Features
It is not yet clear exactly how the game’s mechanics will be adapted for VR or what specific features will be included. The release date is only broadly targeted for 2027, and additional details about gameplay, multiplayer options, or VR-specific innovations remain undisclosed. The development progress is ongoing, and it is uncertain how closely the VR version will mirror the original experience.
Next Steps and Development Milestones for ‘High on Life’ VR
Flat2VR Studios is expected to continue refining the VR port, with updates on technical progress and gameplay features likely in the coming months. The studio may also reveal more about the game’s content and release timeline closer to 2027. Fans and interested players can wishlist the game now on Quest, Steam, and PSVR 2 platforms, indicating anticipation for its eventual launch.
Key Questions
When will ‘High on Life’ VR be released?
The game is targeted for release in 2027, but no specific date has been announced yet.
Will the VR version be similar to the original game?
Developers aim to translate the core gameplay, humor, and mechanics into VR, but the final features and gameplay experience are still being developed.
On which platforms will the VR game be available?
The VR port will be available on Meta Quest via the Horizon Store, on PC VR through Steam, and on PSVR 2 via the PlayStation Store.
Is the VR version a separate game from the original?
Yes, the VR version is being developed as a separate, native experience, not a port or update of the original flatscreen game.
Will there be multiplayer in the VR version?
It is not yet known whether multiplayer features will be included in the VR adaptation.
Source: Road to VR